PML1

Material "ruins01"
{
	Diffuse [1 1 1 1]
	Specular [1 1 1 1]
	Specularity 0.4
	Glossiness 0.2
	Shader "default"
	DefaultTechnique "Object"

	TextureStage 0
	{
		Texture "gfx/textures/level/ruins01.dds"
	}
}
