PML1

Material "temple_tower01"
{
    Shader "lightmap_spec"
	
	TextureStage 0
	{
		Texture "gfx/textures/props/temple_tower01_d.dds"
	}
	
	TextureStage 1
	{
		Texture "gfx/textures/props/temple_lightmap01.dds"
	}
    
    TextureStage 2
	{
		Texture "gfx/textures/props/temple_tower01_s.dds"
	}
}
