DEFAULT				"UNKNOWN STRING"
EMPTY_STRING			""
MENU_BACK			"BACK"
MENU_RESUME			"RESUME GAME"
MENU_EXITGAME			"EXIT TO MENU"
MENU_QUITGAME			"QUIT GAME"
MENU_RESTART			"RESTART"
MENU_DEBUG_MENU			"DEBUG MENU"
MENU_CREDITS			"CREDITS"
MENU_OPTIONS			"OPTIONS"
MENU_STARTGAME			"START GAME"
MENU_ATTRACTMODE		"ATTRACT MODE"
MENU_BENCHMARKMODE      	"BENCHMARK MODE"
MENU_ABOUT			"ABOUT"
MENU_UPCOMING		"UPCOMING"
MENU_PRESSTOSTART		"TOUCH TO START"
MENU_COPYRIGHT			"Copyright 2011 by Qualcomm Incorporated"
MENU_ALLRIGHTSRESERVED		"All rights reserved"
MENU_NOWLOADING			"NOW LOADING..."
MENU_SCREEN_ROTATION_DEFAULT	"NO SCREEN ROTATION"
MENU_SCREEN_ROTATION_FLIP	"180 DEGREES"
MENU_OCTREE_ENABLED		"OCTREE ENABLED"
MENU_OCTREE_DISABLED		"OCTREE DISABLED"
MENU_FPS_ON				"DEBUG INFO FPS"
MENU_FPS_ON_2			"DEBUG INFO ENABLED"
MENU_FPS_OFF			"DEBUG INFO DISABLED"
MENU_HUD_ENABLED		"HUD ENABLED"
MENU_HUD_DISABLED		"HUD DISABLED"

MENU_BENCHMARK          "BENCHMARK"
MENU_DEMO               "DEMO"
MENU_FIXEDFPS           "FIXED FPS"
MENU_SINGLEFRAME        "SINGLE FRAME"

NOTIFICATION_SINGLE_CORE		"SINGLE THREAD MODE"
NOTIFICATION_DUAL_CORE			"MULTI THREAD MODE"

HUD_ADRENO_OPTIMIZED	"Desert Winds is optimized for Snapdragon Adreno GPUs to deliver an industry leading gaming experience"

LOADING_TIP_CONTROLS_1	"Left screen half controls movement"
LOADING_TIP_CONTROLS_2	"Right screen half controls camera"

BENCHMARK_RESULTS       "BENCHMARK RESULTS"
BENCHMARK_AVGFPS           "AVERAGE FPS"
BENCHMARK_TIME          "TIME"
BENCHMARK_NBRFRAMES     "RENDERED FRAMES"
BENCHMARK_TRIANGLECOUNT "AVG. TRIANGLE COUNT"
BENCHMARK_PEAKTRIANGLECOUNT "PEAK TRIANGLE COUNT"
BENCHMARK_AVG_LEVEL "AVG. CONTENT RENDER"
BENCHMARK_AVG_POSTPROCESS "AVG. POST PROCESS"

NOTIFICATION_3D_OFF					"3D Rendering: Off"
NOTIFICATION_3D_SIDE_BY_SIDE		"3D Rendering: Side by side"
NOTIFICATION_3D_ANAGLYPH			"3D Rendering: Anaglyph"

NOTIFICATION_3D_AUDIO_VIDEO			"3D Audio and Rendering Enabled"
NOTIFICATION_3D_AUDIO			"3D Audio Enabled"
NOTIFICATION_3D_RENDER			"3D Render Enabled"
NOTIFICATION_3D_EFFECTS_OFF			"All 3D Effects Disabled"

MENU_3D_STEREOSCOPIC_OFF			"3DS OFF"
MENU_3D_STEREOSCOPIC_ON			"3DS ON"

MENU_3D_AUDIO_ON				"3D AUDIO: ON"
MENU_3D_AUDIO_OFF				"3D AUDIO: OFF"

MENU_3D_RENDER_ON				"3D RENDER: ON"
MENU_3D_RENDER_OFF				"3D RENDER: OFF"

NOTIFICATION_GAMECAMERA_0	"ATTRACT MODE CAMERA"
NOTIFICATION_GAMECAMERA_1	"THIRD PERSON CAMERA"
NOTIFICATION_GAMECAMERA_2	"FIXED POSITION CAMERA"
NOTIFICATION_GAMECAMERA_3	"TOPDOWN CAMERA"
NOTIFICATION_GAMECAMERA_4	"THIRD PERSON - NO ROT"
NOTIFICATION_GAMECAMERA_5	"DEBUG CAMERA (FREE)"
NOTIFICATION_CONTROLLER_0	"CONTROL TYPE: BAR"
NOTIFICATION_CONTROLLER_1	"CONTROL TYPE: ELLIPSE"
NOTIFICATION_CONTROLLER_2	"CONTROL TYPE: VECTOR"
NOTIFICATION_CONTROLLER_3	"CONTROL TYPE: FANCY"
NOTIFICATION_EFFECT_TEST_ON 	"TOGGLED EFFECT TEST ON"
NOTIFICATION_EFFECT_TEST_OFF  	"TOGGLED EFFECT TEST OFF"
NOTIFICATION_GOD_MODE_ON	"GODESS MODE ON"
NOTIFICATION_GOD_MODE_OFF	"GODESS MODE OFF"
NOTIFICATION_SOUND_ON		"SOUND ON"
NOTIFICATION_SOUND_OFF		"SOUND OFF"
NOTIFICATION_EFFECT_RELOAD	"RELOADED EFFECT DATA"
NOTIFICATION_TOUCH_DRAG		"TOUCH AND DRAG TO MOVE..."
NOTIFICATION_CHECKPOINT_REACHED "CHECKPOINT REACHED"
NOTIFICATION_DODGE_LEFT		"DODGE LEFT"
NOTIFICATION_DODGE_RIGHT	"DODGE RIGHT"
NOTIFICATION_WEAKENED		"WEAKENED"

NOTIFICATION_DEBUG_ENEMY_ON	"ENEMY PLAYER DETECTION: ON"
NOTIFICATION_DEBUG_ENEMY_OFF	"ENEMY PLAYER DETECTION: OFF"


LOADING_SCREEN_00_00	"The world is but a fading mist..."
LOADING_SCREEN_00_01	" "
LOADING_SCREEN_00_02	"My beautiful, I can't see you, my mind and vision has been clouded,"
LOADING_SCREEN_00_03	"love, please remove what is blocking my sight."
LOADING_SCREEN_00_04	"Search beyond the watchtower, "
LOADING_SCREEN_00_05	"for that which linger in darkness."

LOADING_SCREEN_01_00	"I'm growing weaker..."
LOADING_SCREEN_01_01	" "
LOADING_SCREEN_01_02	"Oh, sweet and precious, how I wish I could see you again,"
LOADING_SCREEN_01_03	"the bird of prey was too fast, and I was too late."
LOADING_SCREEN_01_04	"The others are dead, consumed by the shadow."
LOADING_SCREEN_01_05	"Losing you too would break my heart."

LOADING_SCREEN_02_00	"Time is running out..."
LOADING_SCREEN_02_01	" "
LOADING_SCREEN_02_02	"My loved one, the only one I still have left,"
LOADING_SCREEN_02_03	"you were protected by the eye of the storm."
LOADING_SCREEN_02_04	"Now the eye is fading, my vision is gone,"
LOADING_SCREEN_02_05	"and the wind is growing strong again."


NOTIFICATION_NORMAL_GAME_MODE_ON "Normal Game Mode ON"
NOTIFICATION_BATTLE_GAME_MODE_ON "Battle Game Mode ON"

MENU_DEBUG_ENEMY_MODE_NORMAL  "ENEMY MODE: NORMAL"
MENU_DEBUG_ENEMY_MODE_NOUPDATE  "ENEMY MODE: NO UPDATE"
MENU_DEBUG_ENEMY_MODE_STATIC  "ENEMY MODE: STATIC"
MENU_DEBUG_ENEMY_MODE_IGNORE_PLAYER  "ENEMY MODE: IGNORE"

MENU_DEBUG_ENEMY_AREA_RENDERING_ON  "ENEMY AREA REND ON"
MENU_DEBUG_ENEMY_AREA_RENDERING_OFF "ENEMY AREA REND OFF"

MENU_DEBUG_RENDERMODE_NORMAL  	"RENDER MODE: NORMAL"
MENU_DEBUG_RENDERMODE_OFFSCREEN  "RENDER MODE: OFFSCREEN"

MENU_DEBUG_SPECIALEFFECTS_ON  	"EFFECTS: ON"
MENU_DEBUG_SPECIALEFFECTS_OFF  	"EFFECTS: OFF"

MENU_DEBUG_FSAA_ON  	"FSAA: ON"
MENU_DEBUG_FSAA_OFF  	"FSAA: OFF"

MENU_LEVEL_OASIS  		"OASIS"
MENU_LEVEL_MARKET		"MARKET"
MENU_LEVEL_ALACRAN		"ALACRAN"

MENU_LEVEL_1			"WATCHTOWER"
MENU_LEVEL_2			"BATTLEFIELD"

MENU_NEXT			"NEXT"

HUD_SHRINE_OBJECT_WIND_ABILITY	"Wind Ability"
HUD_SHRINE_BUY								"BUY"
HUD_SHRINE_BOUGHT						"BOUGHT"
HUD_SHRINE_NA								"NOT AVAILABLE"
HUD_SHRINE_NOT_AFFORDABLE			"NOT AFFORDABLE"
HUD_SHRINE_EXIT							"EXIT"

HUD_SHRINE_CAPTION						"Shrine of the Wind Goddess"
HUD_SHRINE_OBJECT_WIND_WAVE		"Wind Wave"
HUD_SHRINE_OBJECT_WIND_WAVE_DESC		"Blablabal super trooper skill that will instantly wipe out all enemy, can be used everywhere and anytime. To live without it is to not live at all."
HUD_SHRINE_OBJECT_TORNADO					"TORNADO"
HUD_SHRINE_OBJECT_TORNADO_DESC		"Now here's some powerful magic for you to buy, and use! Bla balbal balblablalb powerful blwbwlbw ancient gods blabla balbla will blow up everything bla blabla real nasty n shit."
HUD_SHRINE_BELIEF_POINTS				"BELIEF POINTS"
HUD_SHRINE_BELIEF_COST					"COST"
HUD_SHRINE_LEARN_SKILL					"LEARN SKILL"
HUD_SHRINE_EXIT							"EXIT"

HUD_FOUNTAIN_TEXT						"The Anemoi were wind gods who were each ascribed a cardinal direction, from which their respective winds came, and were each associated with various seasons and weather conditions. They were sometimes represented as mere gusts of wind, at other times were personified as winged men."

EDUCATION_ENABLED  "HUD EDUCATION ENABLED"
EDUCATION_DISABLED "HUD EDUCATION DISABLED"
EDUCATION_PULL     "ENCIRCLE TO GRAB"
EDUCATION_SHAKE    "SHAKE PHONE!"
EDUCATION_FREEZE   "TAP TO CAST SPELL"
EDUCATION_PUSH     "TAP TO THROW"

XBOXFIX		"Do not translate"


